Inosuke Hashibira
Inosuke Hashibira is Tank/Fighter character specializing in Dash/CC.
Class | Tank/Fighter |
Specialization | Tank/Fighter |
Title | Demon Slayer |
Survival | 3.5 |
Damage | 2 |
Difficulty | 2 |
Inosuke Hashibira Skills[edit | edit source]
Inosuke Hashibira have variety of skills.
Unfettered Boy[edit | edit source]
Defense
During combats, Inosuke Hashibira's lost HP is temporarily stored as a gray HP bar. When the gray HP bar exists, basic attacks and skills will respectively generate 5% and 10% of the stored HP back to the actual HP upon hitting. When hitting non-character units, the restoration is halved. After 8s, the remaining stored HP decreases at 7% of the max HP per second.
Every 6s, Inosuke Hashibira's following basic attack will be replaced by [Pierce].
[Pierce]: The following basic attack deals additional Physical damage equal to 7% of max HP to the enemy target.
Slice 'n' Dice[edit | edit source]
Type | Physical, Control |
Cooldown | 8s |
Inosuke Hashibira leaps forward and slashes, dealing 250 (+5% of his max HP)Physical damage to enemies in front of him, and knocking targets in the center of the attack range airborne for 0.5s.
The skill will be replaced with [Crazy Cutting] within 6s after using. And after using [Crazy Cutting], Inosuke Hashibira swings his sword in all directions, dealing 150 (+2.5% of his max HP)Physical damage twice to enemies targets, and causing enemy targets in the center of the attack range to be airborne for 1s.
Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv.6 | |
---|---|---|---|---|---|---|
First Damage | 250 | 310 | 370 | 430 | 490 | 550 |
Second Damage | 150 | 180 | 210 | 240 | 270 | 300 |
Devour[edit | edit source]
Type | Physical, Move |
Cooldown | 9s |
Inosuke Hashibira charges up in place for up to 1s. After charging, he dashes forward and slashes, dealing 275 (+4% of his Max HP) to 550 (+8% of his Max HP)Physical damage.
During the charge, he gains Endure and obtains damage reduction effect of 20 (+0.2% of his Max HP)%. The damage reaches the maximum value at 0.8s of the charge.
Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | |
---|---|---|---|---|---|---|
Basic Damage | 275 | 315 | 355 | 395 | 435 | 475 |
Spatial Awareness[edit | edit source]
Type | Physical, Move, Control |
Cooldown | 30s |
Inosuke Hashibira is sensitive to the surroundings as he can expose the sight range of all nearby enemy characters for 5s. 8s. After casting, the skill is replaced with [Explosive Rush].
[Explosive Rush]: Inosuke Hashibira rushes in the designated direction. During the rush, he gains 100% movement speed increase and Endure. Hitting an enemy character deals 500 (+9% of his max HP)Physical damage and stuns the character 1s.
Lv. 1 | Lv. 2 | Lv. 3 | |
---|---|---|---|
Basic Damage | 500 | 600 | 700 |
Cooldown | 30s | 28s | 26s |
Inosuke Hashibira Achievements[edit | edit source]
Achievement Name | Achievement Description | Achievement Reward |
---|---|---|
All Stars Shining | Complete all achievements for Inosuke Hashibira. | 300x Spirit Crystals |
Getting Better | Raise the battle points of Inosuke Hashibira to 12. | 30x Spirit Crystals |
In Real Battle | Use Inosuke Hashibira in Any Gamemode to and get a ratings higher than 10 in 6 matches. | 30x Spirit Crystals |
Cut the Engine | Use Inosuke Hashibira in Any Gamemode and kill enemies 6 times with the assist of Tanjiro Kamado, Nezuko Kamado or Zenitsu Agatsuma | 30x Spirit Crystals |
Powerful Force | Use Inosuke Hashibira in Any Gamemode and get MVP 3 times. | 30x Spirit Crystals |
UNshakable Wall | Use {ROOTPAGENAME}} in any Gamemode and the team's damage taken percentage exceeds 330% in 6 matches | 30x Spirit Crystals |
Inosuke Hashibira Combat Stats[edit | edit source]
Physical Attack | 151 |
Max HP | 2780 |
Max Mana | 0 |
Magic Attack | 0 |
Physical Defense | 66 12.7% |
Magic Defense | 50 10% |
Tenacity | 0% |
HP Regen /5s | 48 |
Mana Regen /5s | 0 |
Movement Speed | 370 |
Physical Penetration | 50.0 0% |
Magic Penetration | 0.0 0% |
Attack Speed Bonus | 0.0% |
Crit Chance | 0.0% |
Physical leech | 0.0% |
Magic leech | 0.0% |
Cooldown Reduction | 0.0% |
Attack Range | Melee |