Orihime Inoue
Orihime Inoue is Support
character specializing in Healing teammates.
| Class | Support |
| Specialization | Support / Regen |
| Title | Bleach |
| Survival | 2 |
| Damage | 1 |
| Difficulty | 1.5 |
Orihime Inoue Skills[edit | edit source]
Reikaku[edit | edit source]
Passive
Orihime Inoue's Reikaku is very sensitive and can detect any enemies within 1000 yards of her and gain the true vision of enemy targets within the range of [Reikaku] for 1s every 6s.
Koten Zanshun[edit | edit source]
| Type | Magic, Debuff |
| Cooldown | 10s |
| Mana Costs | 70 |
Orihime Inoue uses [Koten Zanshun] and damages enemies in a straight like for 350 (+50% Magic attack) Magic damage, and slows enemies for 40%, lasting 2s, then reduces their Physical defense for 4s. When [Koten Zanshun] hits at least one enemy, the cooldown for [Koten Zanshun] reduces by 1. When [Koten Zanshun] reaches its max distance, it will deal one extra damage to nearby enemy targets, causing 175 (+25% Magic attack) Magical damage with the same effect.
| Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | |
|---|---|---|---|---|---|---|
| Basic Damage | 350 | 400 | 450 | 500 | 550 | 600 |
| Cooldown | 10s | 10s | 10s | 10s | 10s | 10s |
Soten Kisshun[edit | edit source]
| Type | Heal |
| Cooldown | 18s |
| Mana Costs | 100 |
Orihime Inoue deploys [Soten Kisshun] in a target area for 5s. Allies in the area are healed for 65 (+17% of Magic attack) HP every 0.5s.
| Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | |
|---|---|---|---|---|---|---|
| Basic Healing | 65 | 78 | 91 | 104 | 117 | 130 |
| Cooldown | 18s | 17.4s | 16.8s | 16.2s | 15.6s | 15s |
Santen Kesshun[edit | edit source]
| Type | Magic, Control |
| Cooldown | 40s |
| Mana Costs | 120 |
Orihime Inoue deploys [Santen Kesshun] for 7s. [Santen Kesshun] can block 10 enemy projectiles. Enemies that collide with [Santen Kesshun] are knocked back and take 400 (+55% Magical attack) Magic damage.
| Lv. 1 | Lv. 2 | Lv. 3 | ||
|---|---|---|---|---|
| Basic Damage | 400 | 450 | 500 | |
| Cooldown | 40s | 35s | 30s |
Orihime Inoue Achievements[edit | edit source]
| Achievement Name | Achievement Description | Achievement Reward |
|---|---|---|
| All Stars Shining | Complete all achievements for Orihime Inoue. | 300x |
| Getting Better | Raise the battle points of Orihime Inoue to 12. | 1x |
| In Real Battle | Use Orihime Inoue in Any Gamemode to battle 10 times. | 1x |
| I Can Do It Too | Use Orihime Inoue in Any Gamemode and compete with ally |
1x |
| Till the Last Moment | Use Orihime Inoue in Any Gamemode and get the victory with the least deaths 6 times. | 1x |
| Leave It To Me | Use Orihime Inoue in Any Gamemode, and the accumulated amount of healing for allies reaches 60000. | 1x |
| Soten Kisshun! I Refuse! | Use Orihime Inoue in Any Gamemode and block 360 enemy projectiles with Santen Kesshun. | 1x |
| Best Match | Use Orihime Inoue in Any Gamemode get the most assists among all players 5 times. | 1x |
Orihime Inoue Combat Stats[edit | edit source]
| Physical Attack | 135 |
| Max HP | 2851 |
| Max Mana | 490 |
| Magic Attack | 12 |
| Physical Defense | 74 14.1% |
| Magic Defense | 50 10% |
| Tenacity | 0% |
| HP Regen /5s | 39 |
| Mana Regen /5s | 18 |
| Movement Speed | 360 |
| Physical Penetration | 0.0 0% |
| Magic Penetration | 0.0 0% |
| Attack Speed Bonus | 0.0% |
| Crit Chance | 0.0% |
| Physical leech | 0.0% |
| Magic leech | 0.0% |
| Cooldown Reduction | 3.0% |
| Attack Range | Ranged |



